Graphics

Pixar - A Human History Of Computer Graphics

computeranimation
From the Computer History Museum comes 101 minutes with some of the pioneers of computer graphics: Brad Bird, Writer/Director, The Incredibles, Pixar Animation Studios, Ed Catmull, Co-Founder and President, Pixar Animation Studios, Alvy Ray Smith, Co-Founder of four centers of computer graphics excellence (Altamira, Pixar, Lucasfilm, New York Tech) and a Microsoft Fellow, Andrew Stanton, Writer/ Director, Finding Nemo, Pixar Animation Studios , and Michael Rubin, Moderator, Author of Droidmaker: George Lucas and the Digital Revolution.

Catmull and Smith were two of the pioneers of computer graphics algorithms and hardware, inventing many of the fundamental techniques that are at the root of everything done today. Lots of discussion about computer animation as a medium, not an end in itself, and the importance of story over technology.
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Building a Game Engine with Cocoa

gameboard
Matthew Russell has written a good introductory article to Cocoa for O'Reilly's Mac Dev Center that shows how to build a simple game board with pieces that can be moved with mouse clicks. It's good because it shows a simple and comprehensible graphics application without unnecessary complexity and with clear explanation. There is a link to the project code at the end of the article. Other Cocoa articles at O'Reilly can be found on their Cocoa Programming page.
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